Bear Archon

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The format for this page blatently stolen from D&D Wiki. The links still lead there, but some of the complexity has been removed. And yes, I found adapting a copy of the page to run like this easier than just adding to their user-added creatures list.
This creature itself is adapted from the Warden Archon in the Manuel of the Planes.

BEAR ARCHON

Size/Type: Large Outsider (Archon, Extraplanar, Good, Lawful)
Hit Dice: 8d8+16 (52 hp)
Initiative: +5
Speed: 40 ft. (or 30 ft. armored)
Armor Class: Unarmored: 21 (-1 size, +1 Dex, +9 natural, +2 insight), touch +12, flat-footed +20
Armored: 29 (-1 size, +1 Dex, +9 natural, +2 insight, +8 armour), touch +12, flat-footed +28
Base Attack/Grapple: +8/+20
Attack: Claw +16 melee (1d8+8)
Full Attack: 2 claws +16 melee (1d8+8) and bite +11 melee (2d6+12)
Space/Reach: 5 ft. x 5 ft. / 10 ft.
Special Attacks: Spell-like abilities, spells, improved grab, constrict
Special Qualities: Aura of menace, damage reduction 15/+2, darkvision 60 ft., immunity to electricity and petrification, magic circle against evil, spell resistance 25, teleport, tongues, scent, foresight
Saves: Fort +8 (+12 against poison), Ref +9, Will +9
Abilities: Str 27, Dex 12, Con 15, Int 11, Wis 16, Cha 16
Skills: Animal Empathy (removed in 3.5) +14, Climb +23 (+17 in armor), Concentration +13, Hide +8 (+2 in armor), Knowledge (any) +11, Listen +14, Sense Motive +14, Spot +14, Survival (= winderness lore) +14,
Feats: EnduranceB, Improved Initiative, Power Attack, RunB
Environment: A lawful good-aligned plane.
Organization: Solitary, pair, or squad (3-5)
Challenge Rating: 8 (unarmored), 9 (armored)
Treasure: No coins; double goods; standard items
Alignment: Always lawful good
Advancement: 9-24 HD (Large)
Level Adjustment: -
Summoning: summon monster VII (unarmored), summon monster VIII (armored)

Bear archons appear as large humanoids with the head of a grizzly bear. Their hands have the shape of human hands, but end in claws. Their eyes are tiny and bright like those of bears, and show the creature's intelligence. Though they have the senses and strength of a bear, they do not share its unpredictable temperament and are herbivores.

Bear archons are skilled climbers and establish dens amoung inhospitable rocks. These are in some ways similar to the dens or terrestial bears, but contain crude furnature like sleeping pallets, firepits, and chairs. A bear archon's den also contains what possessions it has and is not carrying. However, bear archons rarely have many possesions other than simple tools, their wargear, and things of purely sentimental value.

Bear archons can be treated as a species instead of a spiritual state attained by some of the dead. In this case, a den is typically home to a female and 1d8 cubs of various ages. Depending on the philosphy underlying the campaign bear archons could be monogomous (if this is implied by their lawful good nature) with a den containing a mated pair of adults or they could be serially polygymous or promiscuous (as terrestial bears), with males living apart from the females. Bear archons, especially females, are very protective of their cubs.

Bear archons normally wear only collars and arm bracers. In battle, they wear spiked full plate armour.

Bear archons speak Celestial, Infernal, and Draconic, but can speak with almost any creature, thanks to their tongues ability. Bear archons can also speak vocally with bears, although the communication is limited by the intelligence of the conversing creature.

COMBAT

Bear archons are some of the most combat ready of the archons. They are almost impossible to surprise, and though they may sham being stupid, they seem to know what an opponent is about to do before he does it. If an enemy underestimates a bear archon, he will quickly find himself to be sadly mistaken. Bear archons fight like bears, and use their other powers to their greatest advantage.

An bear archon's natural weapons, as well as any weapons it wields, are treated as having the good and lawful alignments for the purpose of overcoming damage reduction.

Aura of Menace (Su): Will DC 17 negates.

Foresight (Sp): This ability is identical with foresight (caster level 8th), except that it has personal range and is always active. This ability can be dispelled, but the bear archon can create it again in its next turn as a free action.

Spell-Like Abilities:

Caster level 8th. The save DCs are Charisma-based.

Spells: Bear archons can cast divine spells as 8th-level clerics. A bear archon has access to two of the following domains: Air, Destruction, Good, Law, or War. The save DCs are Wisdom-based.

Improved Grab (Ex): To use this ability, the bear archon archon must hit an opponent of up to Medium-size with both of its claw attacks. If it gets a hold, it can constrict. A bear archon automatically hits with its bite attack as long as it maintains its hold.

Constrict (Ex): A bear archon deals 1d10+12 points of damage with a successful grapple check against Medium-size or smaller opponents.

Skills: Bear archons receive a +4 racial bonus on Listen checks.

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