Ring Archon

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The format for this page blatently stolen from D&D Wiki. The links still lead there, but some of the complexity has been removed. And yes, I found adapting a copy of the page to run like this easier than just adding to their user-added creatures list.
This creature itself is inspired by the Pathfinder Harbinger Archon, but I have changed it a lot.

RING ARCHON

Size/Type: Diminutive Outsider (Archon, Extraplanar, Good, Lawful)
Hit Dice: 1d8-2 (2 hp)
Initiative: +4
Speed: Fly 50 ft. (perfect)
Armor Class: 19 (+4 size, +4 Dex, +1 natural), touch +18, flat-footed +15
Base Attack/Grapple: +1/-15
Attack: Ring +8 ranged (1d4-4/19–20)
Full Attack: Ring +8 ranged (1d4-4/19–20)
Space/Reach: 1 ft. x 1 ft. / 0 ft.
Special Attacks:
Special Qualities: Aura of menace, damage reduction 5/+1, darkvision 120 ft., immunity to electricity and petrification, vulnerability to piercing, magic circle against evil, teleport, true seeing, detect alignment, invisibility
Saves: Fort +0 (+4 against poison), Ref +6, Will +4
Abilities: Str 3, Dex 19, Con 6, Int 6, Wis 15, Cha 6
Skills: Diplomacy +2, Hide +24, Listen +6, Move Silently +16, Search +6, Spot +14,
Feats: Weapon Finesse (ring), Improved Critical (ring),
Environment: A lawful good-aligned plane.
Organization: Solitary, pair, or squad (3-5)
Challenge Rating: 1/2
Treasure: None
Alignment: Always lawful good
Advancement: 2-3 HD (Tiny)
Level Adjustment: -
Summoning: summon monster III

A ring archon looks like a floating eye surrounded by a number of spinning silver rings. A ring archon's central eye is about 2 inches across, and each of its rings is about 1 inch wide. A typical ring archon has 4 rings, although there are reports of ones with more than 30. Ring archons serve as spies and observers, providing a lot of the information the greater archons have about the world. They may also serve as heralds and assistants.

Ring archons are frequently assigned to watch some creature, location, or event in the world, and they take this duty very seriously. They are extreamly patient, are are willing to watch for years if they think it is necessary. A ring archon will normally turn itself invisible while watching.

If outside, ring archons like to watch events from about 100 ft up, from where they can use their magically-enhanced vision to its full effect, but are are almost impossible to see, even by creatures who can see the invisible. If seen at all, it is usually as a silver sparkle. If inside, a ring archon will often hover, perfectly still, near the ceiling. However, if it thinks it is in danger of being seen, it will not hesitate to hide until the danger is past.

Its physical limitations leave a ring archon little it can do to combat evil directly. As such, it is more likely to report the act than to try to prevent it. If the ring archon sees a way to help, such as a warning a potential victim in time to escape, it will sometimes do so. However, a ring archons takes its watching duties very seriously, and so may be unwilling to abandon them, even temporarily. This becomes almost un-heard-of when acting would put the ring archon itself in danger, as this would risk of jeopardizing its mission.

When travelling or watching, a ring archon normally arranges its rings into a flat disk. However, when threatened, it will align each one in a different direction, so as to provide maximum protection for its central eye.

Ring archons cannot speak, but can communicate telepathically with any creature within 120 ft. that speaks Celestial.

COMBAT

Ring archons avoid combat if possible, prefering to renmain safely invisible and out of the way. If attacked, it will teleport to safety unless there is a compelling reason for it to stay.

If a ring archon is forced to fight, however, it does so bravely. A ring archon attacks by throwing its rings at its enemies, to a maximum range of 30 ft. The rings are very thin, with sharp edges, and act as a slashing weapon with an increased threat range. The rings fly back to the ring archon on their own and can be thrown again the next round. Ring archons attack while invisible or from concealment if possible, but they lack the intelligence to make complex plans or take good advantage of circumstances.

An ring archon's rings are treated as having the good and lawful alignments, and as silvered weapons, for the purpose of overcoming damage reduction.

Vulnerability to Piercing (Ex): A ring archon hit by a piercing attack can only perform a a single move action or attack action in the next round. This applies even if the ring archon entirely resisted the damage.

Magic Circle Against Evil (Su): A ring archon can surpress this effect as a free action. Ring archons often do this in circumstances where it would alert others to their presence.

Aura of Menace (Su): Will DC 10 negates.

True Seeing (Su): This ability is identical with true seeing (caster level 14th), except that it has personal range and the ring archon must concentrate for 1 full round before it takes effect. Thereafter the ability remains in effect as long as the ring archon concentrates on it.

Detect Alignment (Su): A ring archon can determine the alignment of any creature within 120 ft. that it is aware of by spending a full found concentrating on it. This ability is fooled by anything that would fool detect evil.

Invisibility (Su): By concentrating for 3 full rounds, a ring archon can become invisible. This ability is similar to the spell of the same name, except that it has personal range and unlimited duration. The invisibility ends if the ring archon attacks or is hit by an attacking enemy, even if the ring archon entirely resists the damage. If a ring archon's invisibility is dispelled, it must spend another 3 full rounds concentrating to recreate it.

Skills: Ring archons receive a +8 racial bonus on Spot and Move Silently checks.

CAPTURING A RING ARCHON

It is possible to capture a ring archon by trapping its rings as it throws them. A ring archon will never willingly abandon one of its rings. Care must be taken, however, as the rings are just as sharp on the inside, and creatures attempting to hold on to them run a risk of losing fingers. An individual ring has a strength of 1.

A ring archon is willing to bargain for the return of its ring if it is convinced it cannot get it back any other way. However, a ring archon's feeble combat powers and intelligence limit what it has to offer. In practice, a ring archon will normally bargain knowledge of the world. This may be knowledge that it already has, but more often is something that it can find out. Ring archons will never knowingly bargain away information of military significance about celestial armies or other similar matters.

Ring archons always refuse to begin their task until their ring is returned. However, like all archons, they are completely trustworthy, and will carry out the bargain they have made to the best of their abilities. When a ring archon discovers the requested information, it will immediate return and present it to its captor, after which it will depart. A ring archon who is immediately captured a second time will refuse to make a second bargain until its captor fulfils the first one by releasing it (after which it will depart). If a ring archon cannot find the reqested information in a year and a day, it will return, inform its captor of the fact, and depart, just as if it had completed its mission successfully.

A ring archon who has completed its mission will immediately teleport away if possible. Otherwise, it will fly away as quickly as it can. Ring archons never seek revenge for their captivity themselves. However, a more powerful archon who hears of it may do so on its behalf. It is uncommon, but not un-heard-of for ring archons to seek out such aid.

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