ty Star Archon

Star Archon

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The format for this page blatently stolen from D&D Wiki. The links still lead there, but some of the complexity has been removed. And yes, I found adapting a copy of the page to run like this easier than just adding to their user-added creatures list.
This creature itself is adapted from the Pathfinder Star Archon.

STAR ARCHON

Size/Type: Large Outsider (Archon, Extraplanar, Good, Lawful)
Hit Dice: 19d8+190 (275 hp)
Initiative: +8
Speed: 40 Ft., Fly 40 ft. (perfect)
Armor Class: 37 (-1 size, +1 Dex, +12 natural, +1 dodge, +9 armor, +5 shield), touch +11, flat-footed +36
Base Attack/Grapple: +19/+30
Attack: +5 holy greatsword +31 melee (2d6+12 + 2d6 holy / 19–20)
Full Attack: +5 holy greatsword +31/+26/+21/+16 melee (2d6+12 + 2d6 holy / 19–20)
Space/Reach: 5 ft. x 5 ft. / 10 ft.
Special Attacks: Spell-like abilities, spells, smite evil
Special Qualities: Aura of menace, damage reduction 10/evil, darkvision 60 ft., immunity to electricity and petrification, magic circle against evil, spell resistance 30, teleport, tongues, death throes, illumination, true seeing, regeneration 10
Saves: Fort +22 (+26 against poison), Ref +18, Will +21
Abilities: Str 24, Dex 19, Con 31, Int 20, Wis 24, Cha 23
Skills: Diplomacy +28, Heal +29, Intimidate +28, Knowledge (religion + any 2) +27, Listen +29, Move Silently +26, Sense Motive +29, Spellcraft +27, Spot +29, Survival (= winderness lore) +29,
Feats: Cleave, Combat Reflexes (4 additional attacks of oppertunity), Dodge, Improved Initiative, Iron Will, Lightning Reflexes, Mobility, Power Attack, Quicken Spell-Like Ability (teleport)
Environment: A lawful good-aligned plane.
Organization: Solitary or pair
Challenge Rating: 21
Treasure: No coins; double goods; standard items
Alignment: Always lawful good
Advancement: 20-29 HD (Large) 30-48 HD (Huge)
Level Adjustment: -
Summoning: N/A

A star archon is a well-porportioned humanoid about 10 ft tall that hovers above the ground and shines with celestial light. A star archon garbed for battle normally wears +1 full plate armor and carries a +3 large steel shield of reflection and a +5 holy greatsword.

Star archons are the greatest of the archons. They are skilled strategists and tacticians, and some serve as commanders of archon armies. Others serve as a ruler and arbitrator of disputes for an area. Still others acts as champions of a great and noble cause, such as promoting a certain virtue.

Star archons take the long view of events and are often unconcerned with the things that their lesser brethren concentrate on. Instead, they focus on long-term plans to overcome the forces of evil and bring about good in the world.

Star archons were once also known as Helelim (shining ones). However, for complex historical reasons, the term has developed an evil connotation. It is now normally reserved for star archons who abandom the cause of good. This is thankfully extremely rare, because even a single helel is capable of terrible harm.

Star archons speak Celestial, Infernal, and Draconic, but can speak with almost any creature, thanks to their tongues ability.

COMBAT

Star archons rarely enter combat in person, prefering to direct their forces from above, where they observe the course of battles directly and intervene in key locations with their sunbeams. They then communicate revised orders to their subordinates, allow archon armies to respond to circumstances with shocking speed. This is considered an act of wisdom, not cowardice, by other archons. Star archons will sometimes intervene directly to turn the tide of a losing battle.

In direct combat, a star archons is a truely formidable foe. A star archon typically has a plan worked out before hand for almost any concievable circumstance, and simply puts the appropriate plan into action. A common tactic is to use its quickened teleport ability to stay out of an enemy's reach while blasting it with an endless succession of sunbeams.

An star archon's natural weapons, as well as any weapons it wields, are treated as having the good and lawful alignments for the purpose of overcoming damage reduction.

Aura of Menace (Su): Will DC 27 negates.

Death Throes (Su): When killed, a star archon explodes in a blinding flash of light identical to that produced by a sunburst spell (DC 24) as cast by a 19th level caster.

Illumination (Su): A star archon casts like that cast by a daylight (caster level 19th), except that it has range 120ft and is always active. This affect cannot be dispelled.

True Seeing (Su): This ability is identical with true seeing (caster level 14th), except that it has personal range and is always active.

Regeneration (Ex): A star archon takes normal damage from evil-aligned weapons and from spells or effects with the evil descriptor.

Spell-Like Abilities:

Caster level 19th. The save DCs are Charisma-based.

Spells: Star archons can cast divine spells as 19th-level clerics. A star archon has access to two of the following domains: Air, Destruction, Good, Law, or War. The save DCs are Wisdom-based.

Smite Evil (Su): Once per hour, a star archon can attempt to may attempt to smite evil with one normal melee attack. This ability is otherwise identical to the smite evil ability of a 20th level paladin.

Skills: Star archons receive a +8 racial bonus on Spot and Move Silently checks.

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