Wheel Archon

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The format for this page blatently stolen from D&D Wiki. The links still lead there, but some of the complexity has been removed. And yes, I found adapting a copy of the page to run like this easier than just adding to their user-added creatures list.
This creature itself is adapted from the Throne Archon from the Book of Exalted Deeds and the D&D Wiki adaptation.

WHEEL ARCHON

Size/Type: Medium Outsider (Archon, Extraplanar, Good, Lawful)
Hit Dice: 14d8+74 (137 hp)
Initiative: +8
Speed: Fly 100 ft. (perfect) [see text]
Armor Class: 39 (+5 Dex, +20 natural, +4 Mage Armor), touch +15, flat-footed +34
Base Attack/Grapple: +14/+24
Attack: Masterwork adamantine longsword +22 (1d8+6/17-20), or slam +20 melee (2d8+9)
Full Attack: Masterwork adamantine longsword +22/+17/+12 (1d8+6/17-20), or slam +20/+15/+10 melee (2d8+9)
Space/Reach: 5 ft. x 5 ft. / 5 ft.
Special Attacks: Spell-like abilities, penitentiary gaze, reveal true form
Special Qualities: Aura of menace, damage reduction 10/evil, darkvision 60 ft., immunity to electricity and petrification, magic circle against evil, spell resistance 30, teleport, tongues, illumination, freedom of movement, mage armor, protection from evil, true seeing, alternate form
Saves: Fort +17 (+21 against poison), Ref +19, Will +17
Abilities: Str 22, Dex 20, Con 17, Int 18, Wis 16, Cha 22
Skills: Concentration +20, Diplomacy +21, Heal +20, Intimidate +29, Knowledge (religion, the planes, any 2) +21, Listen +20, Sense Motive +28, Spellcraft +21, Spot +20,
Feats: Cleave, Improved Critical (longsword), Improved Initiative, Power Attack, Weapon Focus (longsword),
Environment: A lawful good-aligned plane.
Organization: Solitary
Challenge Rating: 17
Treasure: No coins; standard; 1 masterwork adamantine longsword
Alignment: Always lawful good
Advancement: 15-21 HD (Medium) 22-42 HD (Large)
Level Adjustment: -
Summoning: N/A

Wheel archons, also known as the ophanim, describe their true form as "like a wheel intersecting a wheel... and all four rims were full of eyes all around." However, it is said to be so glorious that only those of the purest heart can bear to look upon it. When they interact with mortals, they take a form appropriate to their hosts. This is normally an impossibly beautiful and graceful female of the race they are addressing, with piercing blue eyes and softly-glowing golden skin.

Wheel archons are among the mightiest of the archons. However, their distaste for battle regulates them to less visible roles. Wheel archons typically lead lives of peace, beneficence, and service. However, they sometimes travel to the mortal world as as representatives of higher powers or heralds of peace, neither of which is a task taken lightly.

Note that wheel archons cannot successfully interbreed with members of other species even when the assume an apparently suitable form.

Wheel archons speak Celestial, Infernal, and Draconic, but can speak with almost any creature, thanks to their tongues ability.

COMBAT

Wheel archons detest fighting, preferring instead to lead foes to repentance using their penitentiary gaze. When to confront their enemies, such as to prevent the slaying of an innocent before them, they make fearsome foes. If possible, a wheel archon will attempt to incompacitate its opponents with graceful blows with its longsword and its spell-like abilities. If that fails, or against unusually powerful foes, a wheel archon will assume its true form and attack with all its power.

An wheel archon's natural weapons, as well as any weapons it wields, are treated as having the good and lawful alignments for the purpose of overcoming damage reduction.

Aura of Menace (Su):Will DC 25 negates.

Illumination (Su): At all times, a wheel archon is affected as if by a light spell. This effect cannot be dispelled.

Spell-Like Abilities:

A wheel archon can use different spell-like abilities depending on which form it is currently in. For abilities with limited uses that appear on both lists, the maximum usage count is shared beteween both forms. For example, a wheel archon that had previously cast dictum twice in its alternate form would only be able to cast it once in wheel form.

In true (wheel) form:

In alternate (humanoid) form:

The following abilities are always active on a wheel archon's person (in either form), as the spells (caster level 20th): freedom of movement, mage armor, protection from evil (not included in statistics block), and true seeing. They can be dispelled, but the wheel archon can reactivate them as a free action.

Caster level 14th. The save DCs are Charisma-based.

Penitentiary Gaze (Su): Any humanoid or monstrous humanoid within 30 feet of a wheel archon in humanoid form that meets the archon's glowing blue eyes and is not lawful good must make a Will save (DC 23) or fall under its influence. Such a being becomes filled with remorse over the distance his life's actions have taken him from the ideals of law or goodness (even if such distance would ordinarily make him proud). He falls to his knees in shame and is treated as helpless until the wheel archon leaves, at which point his alignment permanently changes to lawful good. A wheel archon can suppress and reactivate its Penitentiary Gaze as a free action and it cannot be dispelled. A wish or miracle can undo the effect, but if asked the recipient of the wheel archon's aura will likely resist, not wanting to return to his evil ways.

Alternate Form (Su): A wheel archon can assume another form at will as a standard action. A wheel archon can take a form similar to any humanoid but with changes up to the maximum allowed by a Disguise Self (= Change Self) spell. A wheel archon in its true form uses its slam attack and the fly speed listed, while a wheel archon in humanoid form uses its longsword attack and the speeds of the form it has assumed.

Reveal True Form (Su): A wheel archon can return to its true form at will as an immediate action. Any creature within 60 ft. (except for archons) that observes a wheel archon in its true form must attempt a Will save (DC 20) or die. A creature that makes this save is immune to the wheel archon's true form for 24 hours, but is blinded for 1d4 rounds. This is a death effect.

Skills: Wheel archons receive a +8 racial bonus on Intimidate and Sense Motive checks.

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