All resource files copyright Richard Hamilton. You can do whatever you want with them as long as you don't explicitly claim they are yours or object to other people using them. There is a somewhat-longer license with the ObjLibrary.
I am of the understanding that links to a page make it come up on search engines closer to the top. If you think that these files are valuable that should be more widely available, and you have a web site of your own, please consider adding a link to this page on your site.
No credit required.
Pixel Art Sprites
Procedurally Generated Images
ObjLibrary - a library to load and display OBJ models in C++ using fixed pipeline OpenGL
OpenGL Tutorials - an introduction to fixed pipeline OpenGL using freeglut
Procedural World Generation - several algorithms I invented, I still have to put these up
More Code - miscellanious other C++ code
I also have posted the code for my Star Wars Risk odds calculation program
3D Spaceship Models - used for my 3D spaceship game - last updated February 13, 2015
Hexagon Grid Paper
Adapted from http://home.comcast.net/~thinlines/hexmaps/. Larger hexagons have been superimposed along the borders. No hexagons are cut in half.
Previously under Miscellaneous Stuff
Back to home page