Pixel Art Sprites
All resource files copyright Richard Hamilton. You can do whatever you want with them as long as you don't explicitly claim they are yours or object to other people using them. There is a somewhat-longer license with the ObjLibrary.
No credit required.
Note: Many of these images are actually animated gifs, containing several frames. I have identified them with the word "Animated", even though they are not all intended as an animation.
Grey Fleet Spaceships
There are more grey fleet spaceship images under Miscellaneous Images.
The complete grey fleet as a zip file. Last updated 2018-05-25.
Spaceship that were intended to carry minions. The ring spaceship is animated.
The ring spaceship was intended to carry two rings of smaller spaceships that revolved counterclockwise around it. It can, of course, be used for other purposes; I have just included this because I find if very annoying when I find an image that obviously was designed with something specific in mind but cannot work out what that purpose was. Both rings had room for the same number of minions (8) and revolved at the same speed (45 degrees in 20 frames).
The dark UFO does not look good on a black background. The disk mostly disappears, leaving only what appears to be blue beams coming out of a floating blue blob. It might look better with a more interesting top.
Animated mine with blinking lights - actually quite easy to see on black background
A wormhole. It looks quite good on a black background. There is also an animated flash effect for when something falls in. The flash should be centered on the middle of the wormhole, where its final size covers the circle on the wormhole. Flashes of different solid colours work well with different things falling in.
Animated Explosions: 64 px, 114 px, 144 px
The snowflake explosion has been moved to Procedurally Generated Images.
There is also another explosion under Miscellaneous Images.
Animated health bars: 40 and 100 pixels, 1 frame per pixel + 1 extra "empty" frame
Animated health circle: 24 + 1 frames
Hollow Cubes (32x32 front + 16 pixels back = 48x48)
Platform-style pokemon (48x48): 4 walk frames, 1 jump frame
Combat-style pokemon (64x64): fronts and backs
Top view bear robots and vehicles (32x32): 4 directions
Back to resources page
Back to home page