OpenGL Tutorials


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Last updated July 5, 2018

These tutorials are designed as an introduction to graphical programming using fixed pipeline OpenGL. They use the ObjLibrary to load and display OBJ models.

The tutorials were originally developed for use with CS 408 (Comoputer Animation) and CS 409 (Computer Games) at the University of Regina. Thus, they assume that you have experiance programming in C++ (including loops, functions, classes, file I/O, using multiple source files, etc.) but no prior experiance in graphical programming.

The tutorials are of varying lengths. Each one should take between half and hour and one-and-a-half hours to complete. Start with Tutorial 1. Don't do any tutorial with a number higher than 4 until you have completed Tutorial 4. The tutorials are mostly numbered in the the order I wrote them, which is mostly based on what was needed for a particular project. So it doesn't make a lot of sense.


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